The STEMBucket Challenge is a cross-country competition looking at playful and frugal designs addressing Science, Technology, Engineering, and Maths based educational practice. We’re looking for creative, sustainable, and  engaging activities, and will provide monetary prizes to help support your great work.

STEMBucket challenge winners will be selected from each country, as well as individual category winners that best embody playfulness, frugality, and learning. All shortlisted entries will also feature in the upcoming ACES educational eBook as stand-out examples of excellent practice!

The challenge will begin accepting entries from March 1st until August 31st at 4:00pm (UK time), with winner announced in September!

Scroll down for more information, including entry criteria and requirements…

Participating Countries

Malaysia

Vietnam

Indonesia

If you, or someone you know working in education across Malaysia, Indonesia, or Vietnam has a great playful and frugal learning design they’d like to share, why not enter into the ACES STEMBucket challenge!

£500 prizes

One prize will be awarded for each participating country. One for Malaysia, one for Indonesia, and one for Vietnam!

£500 prizes

Prizes will also be awarded for standout examples of the use of playful aspects, frugal aspects, and impact on learning!

Additional £500 development grant

The overall winner will be selected from the various country and category winners and will receive an additional £500 development grant for use in supporting the delivery or expansion of their winning project!

Best of luck to all participants!

Entry Criteria

We are looking for activities and learning designs that demonstrate the following attributes:

STEM Learning

The activity must demonstrate the potential for, or evidence of, impact on learning and competencies in STEM.

Playful Aspects

The activity must promote the sense of curiosity, autonomy, and agency of learners to experiment, whilst engaging with fun challenges and social interactivity. Learn More…

Frugal Aspects

The activity must promote the inventive, resourceful, and environmentally conscious use of materials and resources to deliver creative, practical, and sustainable practice. Learn More… 

Submission Requirements

In order to participate in the STEMBucket Challenge you will need to provide the following:

  • A video showcase of your activity (Max: 5 minutes)
  • A written summary of your activity, consisting of:
    • Activity title
    • Summary description (200 words)
    • Describe the learning and/or competency outcomes of your activity (100 words)
    • Describe the playful aspects of your activity (100 words)
    • Describe the frugal aspects of your activity (100 words)

Your video should provide a summary of the activity and specifically talk about what STEM learning aspects you are addressing, as well as demonstrating any playful and frugal aspects within the activity.

All shortlisted submissions will be showcased on the ACES YouTube channel and in the ACES STEMBucket booklet!

Local partners will manage competition submissions.
(Prize money will be awarded in the country’s currency equivalent in pounds)

Entries accepted: March 1st - August 31st at 4pm (UK time)

Any questions regarding the STEMBucket challenge can be sent to aces@gchangers.org

Judging Panel

Nicola Whitton

Nicola Whitton

Professor of Education at Durham University

Nicola Whitton is Director of the Durham Centre for Academic Development and Professor of Education at Durham University. Her research focuses on play in adulthood, in particular games and learning in the context of Higher Education, and the potential of play in teaching, research, and academic practice. Her most recent projects have focused on the potential of escape room design for learning.
Ann-Louise Davidson

Ann-Louise Davidson

Professor of Education at Concordia University

Dr. Ann-Louise Davidson is the Director of the Concordia University Innovation Lab and Concordia University Research Chair in Maker Culture. She is also Associate Director of the Milieux Institute for Arts, Culture, and Technology and directs #MilieuxMake, the Milieux makerspace initiative. She is the creator of Education Makers, a research group who works at the intersection of maker culture, social innovation, pedagogical transformation, and empowerment. Her children story book Amber the Maker has been supported by the Canadian Commission for UNESCO and has been translated in ten languages.

Tom Gorman

Tom Gorman

Academic and Theatre Director at Coventry University

Tom Gorman is an academic and theatre director currently based at Coventry University. He is a Senior Lecturer on the BA Theatre and Professional Practice Degree at Coventry University. His work with the University of Tampere, Finland on immersive rehearsal spaces won prestigious Gold Awards from Reimagine Education in 2016 and 2018. Tom has since been a judge for the Reimagine Education Awards 2019-2022.

Partners

Coventry University

Coventry University

United Kingdom

Universiti Malaysia, Sarawak

Universiti Malaysia, Sarawak

Malaysia

Universitas Muhammadiyah Ponorogo

Universitas Muhammadiyah Ponorogo

Indonesia

Hanoi University of Science and Technology

Hanoi University of Science and Technology

Vietnam

Funders

Contact Details