The STEMBucket Challenge is a cross-country competition looking at playful and frugal designs addressing Science, Technology, Engineering, and Maths based educational practice. Focused on creative, sustainable, and engaging activities, the competition provides monetary prizes to help support the great work showcased.

STEMBucket challenge winners have been selected from each country, as well as individual category winners that best embody playfulness, frugality, and learning. All shortlisted entries will also feature in the upcoming ACES educational eBook as stand-out examples of excellent practice!

Scroll down to see the results. Click each entry to explore their playful and frugal learning designs, complete with video and text-based summaries.

Many thanks to everyone who took part in the ACES Challenege!

Participating Countries

Malaysia

Vietnam

Indonesia

Competition Winners!

Ejection Rocket Experiment

Faiha Zhafira Aftani,
SDIT Nurul Fikri, Indonesia.

Learning Conductor and Insulator Through Maze Runner

Batu Empat Primary School, SK Batu Empat, Limbang, Malaysia.

Fish Intestines Compost Block (FICOB)

Megah Holdings, Universiti Malaysia Sarawak (UNIMAS), Malaysia.

Malaysia

Learning Conductor and Insulator Through Maze Runner

Batu Empat Primary School, SK Batu Empat, Limbang.

Fish Intestines Compost Block (FICOB)

Megah Holdings, Universiti Malaysia Sarawak (UNIMAS).

Food Attack

The FracMen, Sekolah Kebangsaan Mentu Primary School.

Indonesia

Ejection Rocket Experiment

Faiha Zhafira Aftani,
SDIT Nurul Fikri.

Simple Aesthetic Candle to Light the Dark World

Muhammad Khalis A’ufa Suyudi, SDIT Akmala Sabila Cirebon.

The Windmill of Life

Khusnul Niken and Rizky Julia Putri, SDN Kanyoran 2.

Vietnam

Making Mini Water Filtering Tools

Nguyen Lan Huong, Nguyen Thu Phuong, Cao Huyen Chang, Lipica kindergarten.

A Lesson for the Local Education Subject

Bui Van Thanh, Nguyen Tat Thanh High Quality Practical School.

Muong’s Language Lesson

Le Thi Thu Huong, Nguyen Tat Thanh High Quality Practical School.

Learning Outcomes

Fish Intestines Compost Block (FICOB)

Megah Holdings, Universiti Malaysia Sarawak (UNIMAS), Malaysia.

Learning Conductor and Insulator Through Maze Runner

Batu Empat Primary School, SK Batu Empat, Limbang, Malaysia.

Ejection Rocket Experiment

Faiha Zhafira Aftani,
SDIT Nurul Fikri, Indonesia.

Simple Aesthetic Candle to Light the Dark World

Muhammad Khalis A’ufa Suyudi, SDIT Akmala Sabila Cirebon, Indonesia.

Air-Powered Toy Car with Balloons as Propulsion Motor

Maliq al Rayyan Putra Pradith, SDIT Akmala Sabila Cirebon, Indonesia.

Playful Aspects

Learning Conductor and Insulator Through Maze Runner

Batu Empat Primary School, SK Batu Empat, Limbang, Malaysia.

Ejection Rocket Experiment

Faiha Zhafira Aftani,
SDIT Nurul Fikri, Indonesia.

CHEM-P-JONG

Hedrawati Mohamad (IT GIRLS), SMK Pujut, Miri, Malaysia.

The Windmill of Life

Khusnul Niken and Rizky Julia Putri, SDN Kanyoran 2, Indonesia.

Frugal Aspects

Ejection Rocket Experiment

Faiha Zhafira Aftani,
SDIT Nurul Fikri, Indonesia.

Simple Aesthetic Candle to Light the Dark World

Muhammad Khalis A’ufa Suyudi, SDIT Akmala Sabila Cirebon, Indonesia.

Fish Intestines Compost Block (FICOB)

Megah Holdings, Universiti Malaysia Sarawak (UNIMAS), Malaysia.

DIY Magic Water

Nur Ardini binti Noh, Universiti Malaysia Sarawak (UNIMAS), Malaysia.

Making Mini Water Filtering Tools

Nguyen Lan Huong, Nguyen Thu Phuong, Cao Huyen Chang, Lipica kindergarten, Vietnam.

£500 prizes for Gold

One prize will be awarded for each participating country. One for Malaysia, one for Indonesia, and one for Vietnam!

£500 prizes for Gold

Prizes will also be awarded for standout examples of the use of playful aspects, frugal aspects, and impact on learning!

Additional £500 development grant

The overall winner will be selected from the various country and category winners and will receive an additional £500 development grant for use in supporting the delivery or expansion of their winning project!

Entry Criteria

STEM Learning

The activity must demonstrate the potential for, or evidence of, impact on learning and competencies in STEM.

Playful Aspects

The activity must promote the sense of curiosity, autonomy, and agency of learners to experiment, whilst engaging with fun challenges and social interactivity. Learn More…

Frugal Aspects

The activity must promote the inventive, resourceful, and environmentally conscious use of materials and resources to deliver creative, practical, and sustainable practice. Learn More… 

Submission Requirements

In order to participate in the STEMBucket Challenge participants were required to provide the following:

  • A video showcase of your activity (Max: 5 minutes)
  • A written summary of your activity, consisting of:
    • Activity title
    • Summary description (200 words)
    • Describe the learning and/or competency outcomes of your activity (100 words)
    • Describe the playful aspects of your activity (100 words)
    • Describe the frugal aspects of your activity (100 words)

Each video provided a summary of the activity and specifically talked about what STEM learning aspects were being addressed, as well as demonstrating any playful and frugal aspects within the activity.

All shortlisted submissions will be showcased on the ACES YouTube channel and in the ACES STEMBucket eBook!

Judging Panel

Nicola Whitton

Nicola Whitton

Professor of Education at Durham University

Nicola Whitton is Director of the Durham Centre for Academic Development and Professor of Education at Durham University. Her research focuses on play in adulthood, in particular games and learning in the context of Higher Education, and the potential of play in teaching, research, and academic practice. Her most recent projects have focused on the potential of escape room design for learning.
Ann-Louise Davidson

Ann-Louise Davidson

Professor of Education at Concordia University

Dr. Ann-Louise Davidson is the Director of the Concordia University Innovation Lab and Concordia University Research Chair in Maker Culture. She is also Associate Director of the Milieux Institute for Arts, Culture, and Technology and directs #MilieuxMake, the Milieux makerspace initiative. She is the creator of Education Makers, a research group who works at the intersection of maker culture, social innovation, pedagogical transformation, and empowerment. Her children story book Amber the Maker has been supported by the Canadian Commission for UNESCO and has been translated in ten languages.

Tom Gorman

Tom Gorman

Academic and Theatre Director at Coventry University

Tom Gorman is an academic and theatre director currently based at Coventry University. He is a Senior Lecturer on the BA Theatre and Professional Practice Degree at Coventry University. His work with the University of Tampere, Finland on immersive rehearsal spaces won prestigious Gold Awards from Reimagine Education in 2016 and 2018. Tom has since been a judge for the Reimagine Education Awards 2019-2022.

Partners

Coventry University

Coventry University

United Kingdom

Universiti Malaysia, Sarawak

Universiti Malaysia, Sarawak

Malaysia

Universitas Muhammadiyah Ponorogo

Universitas Muhammadiyah Ponorogo

Indonesia

Hanoi University of Science and Technology

Hanoi University of Science and Technology

Vietnam

Funders

Contact Details